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Advanced Combat: Status Conditions and Effects

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Advanced Combat: Status Conditions and Effects Empty Advanced Combat: Status Conditions and Effects

Post by Admin Sat Jan 09, 2016 2:59 pm

Status Conditions - These are permanent until they are cured, or until the affected character dies.
Bleed - On hit cripples affected limb, causes winded after one minute, causes slow after three minutes, kills after five minutes.
Blind - The blind can not see
Burn - On hit causes fear, deal base majjyck damage after one minute, cripples both legs after three minutes, kills after five minutes.
Cripple - A crippled limb cannot be used, it is considered missing for all intents and purposes.
Dead - the player is dead and, unless they are revived, are no longer usable
Drown - On hit causes winded, deal base majjyck damage after one minute, causes fear after three minutes, kills after five minutes.
Freeze - On hit causes slow, causes bind after one minute, causes paralysis after three minutes, kills after five minutes
Forsaken - The forsaken have no souls, and so their souls can't be affected by majjycks, but aside from the occasional change in attitude, this does nothing.
Madness - On hit causes frenzy, causes fear after one minute, causes blind after three minutes, kills after five minutes
Paralyze - the paralyzed can not attack, nor can they move
Petrify - On hit cripples the affected limb, causes slow after one minute, causes bind after three minutes, kills after five minutes
Poison - On hit cripples the affected limb, causes bind or stun after one minute (bind if leg affected, stun if arm affected), causes paralysis after three minutes, kills after five minutes
Seal - leaves the player unable to cast majjyck of designated type or types (up to and including all majjyck)
Shock - On hit stuns, causes blind after one minute, causes paralysis after three minutes, kills after five minutes
Smite - On hit blinds, causes stun after one minute, causes bind after three minutes, kills after five minutes
Suffocate - On hit causes winded, causes stun after one minute, causes fear after three minutes, kills after five minutes
Vacuum - On hit slows, causes winded after one minute, deals base majjyck damage after three minutes, kills after five minutes

Status Effects - These may be instant, last until the end of an encounter, or last until the end of the day; unless cured.
Bind - The bound can not move, but they can still attack. Encounter
Calm - The calmed can not act aggressively unless provoked. Encounter
Enslave - causes the target to support/assist/obey the player. Encounter
Fear - The frightened flee from the feared. Encounter
Frenzy - causes the player to attack anyone who gets too close. Encounter
Infatuation - causes two targets to ally against anyone around them. Encounter
Knock Back - Knocks the target back x steps. Instant
Knock Down - knocks the target down. Intstant
Mute - leaves the player unable to cast spells (unless the player has a feat such as mute casting). Daily
Sleep - the sleeping can not be trusted. Daily
Slow - slows the target. Encounter
Stealth - The stealthed can not be seen. Encounter
Stun - The stunned can not attack, but they can move. Encounter
Winded - the winded must pause to catch their breath after each action (1 attack, 5 steps, etc...). Encounter
Admin
Admin
Admin

Posts : 22
Join date : 2015-06-20

Character sheet
Health:
Advanced Combat: Status Conditions and Effects Left_bar_bleue6/6Advanced Combat: Status Conditions and Effects Empty_bar_bleue  (6/6)
Armor:
Advanced Combat: Status Conditions and Effects Left_bar_bleue0/0Advanced Combat: Status Conditions and Effects Empty_bar_bleue  (0/0)
Defense:
Advanced Combat: Status Conditions and Effects Left_bar_bleue2/2Advanced Combat: Status Conditions and Effects Empty_bar_bleue  (2/2)

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