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Advanced Combat: Weapons

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Advanced Combat: Weapons Empty Advanced Combat: Weapons

Post by Admin Sat Aug 29, 2015 3:47 am

Heavy Weapons
Heavy weapons are heavy two handed weapons with a base damage of five, dealing base four damage if used with one hand.
Anchor
Cross
Great Axe
Great Chain Blades (axe, swords, saw, etc...)
Great Club
Great Fan (also available in folding variety)
Great Hammer
Great Polearm
Great Scythe
Great Sword
I-Beam
Naginata
Street Sign
Zanbato (in both chinese and japanese style)

Magitech Weapons
Magitech wepons have majjyck-like effects based on their ammo or fuel type. Aero rounds deal base tech damage, slow on critical, and knock back on hypercritical. Electro rounds deal base tech damage bind on critical and paralyze on hypercritical. Hollow rounds deal base tech damage, bind on critical, and suffocate on hypercritical. Hydro rounds deal base tech damage, slow on critical and knock down on hypercritical. Photo rounds deal base tech damage, blind on critical and smite on hypercritical. Pyro rounds deal base tech damage, stun of critical, and burn on hypercritical. Terra Rounds deal base tech damage, knock back on critical, and knock down on hypercritical. Umbra rounds deal base tech damage, blind on critical, and poison on hypercritical.

Majjyck Weapons
Majjyck weapons give a bonus to majjyck damage based on their respective classes. Class C weapons give a bonus of base one damage. Class B weapons give a bonus of base two damage. Class A weapons give a bonus of base three damage.
Cane - Class B
Scepter - Class B
Scroll - Class B
Staff - Class A
Tag - Class C
Tome - Class A
Wand - Class C

Martial Weapons
Bladed Gauntlet
Cetus
Clawed Gauntlet
Hand Drill
Katar
Shield
??? (hand cover things like pots, dragon heads, lion heads, etc...)

One Handed Weapons
One-handed weapons have a base damage of two, dealing base three damage if supported by a second hand.
Baton
Battle Axe
Battle Drill
Battle Fan (also available in folding variety)
Briefcase
Cane
Club
Crowbar
Cudgel
Flail
Flanged Mace
Hand Saw
Kama
Mace
Mallet
Maul
Morning Star
Ninjato
Pipe
Rapier
Scepter
Scimitar
Short Sword
Sickle
Tire Iron
Wakizashi

Ranged Weapons
Ranged weapons deal damage based off their respective classes. Class D weapons deal base one damage, with critical hits dealing base two damage, and hypercritical hits dealing base five damage. Class C weapons deal base two damage, with critical hits dealing base three damage, and hypercritical hits dealing base six damage. Class B weapons deal base three damage, with critcals dealing base four damage, and hypercriticals dealing base seven damage. Class A weapons deal base four damage, with critical hit dealing base five damage, and hyper criticals dealing base eight damage
Asssault Rifle - Class C
Bow - Class D
Canon - Class A
Crossbow - Class D
Hand Canon - Class A
Long Bow - Class D
Minigun - Class B
Pistol - Class C
Revolver - Class C
Rifle - Class C
Short Bow - Class D
Shotgun - Class B
Sniper Rifle - Class B

Small Weapons
Small weapons are small one handed weapons with a base damage of one, dealing base two damage if supported by a second hand.
Black Jack
Dagger
Fan (also available in folding variety)
Hack Saw
Nunchuku
Sai
Stilleto
Tanto

Tech Weapons
Tech Weapons deal damage based off their ammunition or fuel. Arc rounds deal base one damage, with critical hits dealing base three damage and inflicting stun, and hypercritical hits dealing base three damage and inflicting paralysis. Laser rounds deal base one damage, with critical hits dealing base two damage, and hypercritical hits dealing base three damage. P.O.S. rounds deal base one damage, with critical hits dealing base two damage and inflicting blind, and hypercritical hits dealing base three damage and inflicting smite. Plamsa rounds deal base one damage, with critical hits dealing base two piercing damage, and hypercritical hits dealing three peircing damage and inflicting Burn. Sonic rounds deal base one damage, with critical hits dealing base two damage and inflicting knock back for five steps, and hypercritical hits dealing three damage and inflicting knock back for five steps and inflicting knock down.
Digitech - digital energy constructs, created by the Prometheans. (can only be loaded by promethean tech)
Grenade
Laser Pistol (also available in steampunk revolver, laser roulette revolver and scatter blaster styles)
Laser Rifle (also available in steampunk bolt action and scatter blaster styles)
Mine
Plasmablade (also plasma lance)
Rocket Propelled Grenade Launcher
Vortex Canon (only fires sonic rounds)
Vortex Hand Canon (only fires sonic rounds) (also available in steampunk blunderbuss style)
Vortex Pistol (only fires sonic rounds) (also available in steampunk flintlock style)
Vortex Rifle (only fires sonic rounds) (also available in steampunk musket style)

Two Handed Weapons
Two handed weapons have a base damage of four, dealing a base damage of three if used with one hand.
Bastard Sword
Broad Sword
Chain Blades (axe, sword, saw, etc...)
Chokuto
Double Bladed Sword
Double Trident
Glaive
Katana
Long Sword
Odachi
Pickaxe
Polearm
Quarterstaff
Scythe
Shovel
Sledge Hammer
Staff
Tachi
Trident
War Axe
War Fan (also available in folding variety)
War Hammer

Versatile Weapons
Versatile weapons have speacial considerations to base damage calculation, ie: fit into multiple categories, or would typically fit into one category, but are actually classified under another.
Battering Ram (small) - Martial and one-handed
Battering Ram (large) - Martial and Heavy
Bayonette - is dependent on the gun it is attached to; none - small, handguns - one-handed, rifles/carbines/shotguns - two-handed
Boulder - Two-handed and class B ranged
Broom - one-handed
Cannon Ball - Heavy and class A ranged
Coffin - Heavy or Martial and Heavy, depending on how it is held
Fisticuff - Martial (armored)
Grappling Hook - one-handed
Great Drill - Heavy (also drill lance)
Hanbo - one-handed
Hatchet - one-handed and class D ranged
Javelin - one-handed and class D ranged
Juggling Club - One-handed and class D ranged
Knife - Small and class D ranged
Knuckle Duster - Martial (armored)
Kusari - Small
Kusariama - One-handed
Lance - Heavy
Mug (also available in tea cup andblack jack, not to be confused with a black jack) - small and class D ranged
Pom-Pom - Small and Armored Martial
Razorwhip - Small
Rock - One-handed and class C ranged
Senbon - Small and class D ranged
Shuriken - Small and class D ranged
Spear - Two-handed and class C ranged
Stone - Small and class D ranged
Three Section Staff (also available in four, five, and six flavors, maybe seven, eight, and nine as well; ten is stretching it a bit, and eleven is just ridiculous and not even funny) - Small, One-handed, and Two-handed? (depending on how it is held)
Tonfa - martial (armored)
War Drill - Two-handed
Whip - Small
Admin
Admin
Admin

Posts : 22
Join date : 2015-06-20

Character sheet
Health:
Advanced Combat: Weapons Left_bar_bleue6/6Advanced Combat: Weapons Empty_bar_bleue  (6/6)
Armor:
Advanced Combat: Weapons Left_bar_bleue0/0Advanced Combat: Weapons Empty_bar_bleue  (0/0)
Defense:
Advanced Combat: Weapons Left_bar_bleue2/2Advanced Combat: Weapons Empty_bar_bleue  (2/2)

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